I still remember where I was when I first heard Eivor called 'wolf-kissed.' Funny, that label stuck with me—like it was daring me to look closer. Maybe it's my knack for being drawn to stories where warriors are more than their axes, or maybe it's the way this tale throws friendship, ambition, and the unknown into one cauldron. Regardless, sitting here on a misty evening with a mug in one hand, I'm ready to unpack the scars, the brotherhood, and the promises echoing from Norway to England.
Masks and Mirrors: The Many Faces of Eivor
Eivor: More Than Just a Warrior
Ever met someone who just doesn’t fit into one box? That’s Eivor. Right from the start, I noticed how the game throws out all these labels—orphan, sibling, warrior, poet. It’s a lot. I mean, warrior and poet? Not your usual combo. Makes me wonder, does anyone else feel out of place at their own family reunion? Because Eivor sure does.
Layers Upon Layers
- Orphanhood: That sense of loss, always lingering. It shapes how Eivor sees the world, and maybe how we see Eivor too.
- Sibling Bonds: The connection with Sigurd isn’t just background noise. It’s a driving force. Sometimes, it’s messy. Sometimes, it’s the only thing holding Eivor together.
- Warrior-Poet: Fighting one moment, reflecting the next. I find this mix fascinating. It’s rare to see a character who can swing an axe and recite a verse.
The Weight of Destiny
And then there’s the whole “wolf-kissed” thing. At first, I thought it was just a cool nickname. But the more I played, the more I realized it’s not just decorative. It’s like a badge. Or maybe armor. It hints at something deeper—layered destinies, spiritual undertones, maybe even a bit of foreshadowing. Sometimes, I wonder if Eivor really understands what it means, or if it’s just something others see.
you intrigue me wolf kissed orphan and sibling warrior and poet you are many in one it seems avery
Identity in Fragments
It’s hard not to notice how Eivor’s identity is introduced right out the gate. The game doesn’t wait. It just lays it all out: “Wolf-kissed, orphan, sibling, warrior, poet.” That’s a lot for one set of shoulders. I sometimes think about how we all wear different masks, depending on where we are or who we’re with. Eivor just happens to wear more than most.
- Relationships drive the story. The bond with Sigurd, the push and pull of family, the need to belong—these aren’t just side plots. They’re the heart of Eivor’s journey.
- Poetic aspirations. Not just about swinging swords. There’s a softer side, a thinker beneath the armor. It’s easy to miss if you’re not paying attention.
- Metaphorical armor. The “wolf-kissed” label? It’s protection, but also a burden. A reminder of fate, maybe even a warning.
Honestly, I find myself relating to Eivor more than I expected. Not because I’m a Viking (I wish), but because juggling identities is just… real. Sometimes you’re the fighter, sometimes the dreamer. Sometimes you’re both, and it’s confusing. Maybe that’s why Eivor’s story sticks with me. It’s messy, layered, and never just one thing.
From Fjords to Fog: Gifts, Goodbyes, and New Lands
Sigurd’s Return: Gifts, Riches, and a Bit of Chaos
Sigurd comes home like he’s been on a quest for the world’s best souvenirs. Honestly, it almost feels like bringing back treasures is a family tradition. I can’t help but think of my own family’s holiday gatherings—everyone trying to outdo each other with the most thoughtful or outrageous gifts. There’s always that one person who brings something so unexpected, you wonder if they packed a magic bag.
i missed you brother brandley your husband returns bringing gifts and riches to share and new friends i see
The quote above? It’s not just about the loot. It’s about reunion. About showing up after a long journey, arms full, heart fuller. But then—new friends in tow. Why is it that new faces always appear when you’re already juggling too much? Like, just when you’ve zipped your suitcase shut, someone hands you a puppy. Or a sword. Or, in Sigurd’s case, a companion with their own stories and baggage.
Leaving Norway: The Leap Into the Unknown
Norway isn’t just a backdrop. It’s a place packed with memories, risks, and—let’s be real—a lot of old wounds. Staying means more war. More loss. More of the same. So, the decision to leave? It’s not just about geography. It’s about wanting something better. I see a bit of myself in that. Haven’t we all had moments where we look around and think, “If I stay, nothing changes”? Sometimes, you have to leap, even if you have no idea where you’ll land.
- Sigurd’s choice: Not just survival, but hope for something new.
- Norway’s pull: Comfort and danger, all mixed together.
- England: The unknown, but also a blank page.
There’s a line that sticks with me:
we cannot stay in norway not without fuelling more war so we push forward a new kingdom awaits
That’s the heart of it. The push and pull. The need to move on, even when it’s hard. I’ve felt that before. Maybe you have, too.
England: Not Just an Empty Map
England isn’t just a place on the horizon. It’s a chance. A canvas. Not empty, but waiting for new stories. I like to think of it as a sketchbook, pages crisp and ready. There’s risk, sure. But also possibility. Sometimes, hope is the only thing you can pack when you leave everything else behind.
And then there’s the promise that echoes through it all:
from here to valhalla i will always be on your side to get always
Support that doesn’t fade, no matter where you end up. That’s rare. That’s what makes the leap worth it.
Quick Takeaways
- Sigurd’s return sets the stage for adventure and reunion.
- Leaving Norway is about more than escaping war—it’s about chasing hope.
- England is a new beginning, not just a destination.
- New friends always seem to show up when you’re already overloaded. Why is that?
Some journeys start with a goodbye. Others, with a suitcase full of gifts and a few unexpected guests. Either way, the next step is always the hardest—and maybe the most exciting.
Rulers, Rivals, and Unseen Shadows: Entering England
When I first heard the words, "avor sigurd i give you england this land already has many rulers", I paused. England, in Assassin’s Creed Valhalla, isn’t some empty stage waiting for new actors. It’s a chessboard, and every square is already occupied. There’s King Alfred, sharp and cunning. There are the sons of Ragnar Luthbruk, hungry for war. And then, there’s everyone else. Would-be kings, warlords, and those just trying to survive. It’s crowded, messy, and honestly, a little intimidating.
I find myself thinking—how does anyone carve out a home here? Eivor, our protagonist, isn’t just a conqueror. She’s an outsider. That classic dilemma: do you try to fit in, or do you fight for your own place? Sometimes, it feels like you have to do both. Make friends, make enemies, and hope you pick the right side at the right time. The game doesn’t let you forget that. Every alliance feels temporary. Every victory, a little fragile.
England: A Land Divided by Ambition
King Alfred of Wessex stands out. He’s not just another villain. He’s smart, patient, and always watching. The sons of Ragnar, on the other hand, are all fire and fury. They want to rule, but they want to fight even more. The tension between these two forces shapes everything. It’s not just about land or power. It’s about destiny, pride, and survival.
"from the cunning king alfred of wessex to the war-mongering sons of ragnar luthbruk"
But England isn’t just divided by swords and ambition. There’s something else lurking. A shadow, maybe. The game hints at it early on—a darkness that’s bigger than any single ruler. It’s not just about who sits on the throne. It’s about something deeper, something that feels almost supernatural. I can’t help but wonder, what is this threat? Is it fate, or something more sinister?
"a darkness unseen an unknowable threat one bound to england's destiny and to yours"
Outsider’s Dilemma: Home or Enemy?
Eivor’s journey is more than conquest. It’s about belonging. Every time I make a choice—who to trust, who to betray—I feel the weight of it. England isn’t welcoming. The Saxons, as the game reminds us, “hunger for Norse blood.” There’s no easy path. Sometimes, I wonder if making a home here is even possible. Or if, in the end, everyone just becomes someone else’s enemy.
Still, there’s hope. These lands, as Eivor says, “bring our people hope.” That’s something. Even with all the threats—seen and unseen—there’s a sense that maybe, just maybe, you can build something lasting. Or at least try.
More Than Just Conquest
What really sticks with me is how the game doesn’t just focus on battles. Sure, there’s plenty of fighting. But there’s also this constant sense of unease. The darkness, the unknown, it’s always there. It’s not just about taking land. It’s about facing whatever is hiding in the shadows. And that, honestly, is what makes the story feel bigger than just another Viking saga.
As the release date—November 10th—draws closer, I find myself thinking about what it means to step into a world like this. It’s not just about winning or losing. It’s about navigating a landscape full of rivals, rulers, and mysteries. England isn’t a blank slate. It’s a living, breathing place, full of stories waiting to be discovered. And maybe, if we’re lucky, we’ll find our own place in it—somewhere between the battles and the shadows.
TL;DR: Assassin's Creed Valhalla offers more than swordplay—it’s a journey of kinship, ambition, and lurking mystery, weaving a new legend from old lands.